home *** CD-ROM | disk | FTP | other *** search
-
- - - - - - TUROID - - - - -
- (c) 1993 by Jason Truong
-
- Jason Truong
- 12167 Achilles Street
- Norwalk, CA 90650-1824
- U.S.A.
-
- Internet: truong@wintermute.fullerton.edu
-
-
- - - - - - SHAREWARE
-
- Turoid is a shareware. This game is freely distributed provided
- that it is distributed in its original, unmodified form with all
- accompanying files left intact. The distribution charges must not exceed
- the reasonable price of shipping and handling charges.
-
- This evaluation copy has only two levels. To order
- the complete copy (with 25 levels), print out the file "order.frm" and
- return the completed form with a Check or Money Order to "Jason Truong"
- at the address above. Please feel free to add any comments or suggestions
- that you may have in the space provided.
-
- Turoid Level Editor (TLE) is also available. The editor lets you
- create your own level set. To order TLE, check the appropriate box in
- the "order.frm" and add $5.00 to the total amount. Note: The
- evaluation copy of TLE does not have a "Save" feature.
-
-
-
- - - - - - INTRODUCTION
-
- Turoid is a break-out type game. The purpose of the game is to
- destroy all the green, orange, and white bricks on the screen. The concept
- is similar to other ball-paddle games, but with many different features.
- For example, with a special feature, you can position a ball any where on the screen and let
- it starts from there. And at the end of every level, you get a bonus
- shoot'em up level that lets you gain as many points as possible by "shooting
- down" those tricky bouncing balls. In short, Turoid is like other
- break-out games, but DIFFERENT.
-
-
-
- - - - - - SYSTEM REQUIREMENT
-
- Turoid is graphics intensive. The faster your computer the better.
- Here's the minimum configuration:
-
- * 286 processor
- * VGA/MCGA video card
- * a mouse
-
- Recommended
-
- * 386sx or higher
- * Adlib or compatible sound cards (SoundBlaster, ProAudio...)
-
-
-
- - - - - - GAME FILES
-
- The following files should come with the game:
-
- File Description
- ---- -----------
- * turoid.exe The game executable
- * tle.exe Turoid Level Editor
- * turoid.doc This file
- * turoid.cfg Game configuration file
- * score.tur Holds high score table
- * order.frm Order (registration) form
- * file_id.diz BBS description file
- * canonind.scr Game score
- * highways.scr Game score
-
-
- - - - - - RUNNING THE GAME
-
- When you have copied all the necessary files into a directory, type
- "TUROID" at the prompt to start the game. When Turoid starts, it first
- looks in the default directory for the file "score.tur" to load the high
- score table. Make sure that you consistently start Turoid from the
- same directory so the high score table can be appropriately updated.
-
-
- - - - - - PLAYING THE GAME
-
- When you run Turoid, the first screen that you see is the
- Introduction screen. This screen shows the title (TUROID) and the
- high score table. Here you can:
-
- * Click the left mouse button (or hit Return) to start a new game.
- * Click the right mouse button for Help.
- * Press the ESC key to quit Turoid.
- * Press Key 1..5 to set Mouse Sensitivity with 5 being most sensitive.
-
- Press the left mouse and start a new game. At the bottom of the
- game screen is a status bar. It shows the number of paddle you have left,
- the current level, and your current score.
-
- To start the level, you first position the paddle with the mouse
- (note that the paddle move accordingly) by moving the mouse left or
- right. Click the left mouse button to release the ball. The ball
- will bounce back against the surrounding walls except the bottom wall.
- You try to prevent the ball from hitting the bottom wall by catching the
- ball with the paddle. If there are no ball left on the screen, the paddle
- will die. You have four paddles for each game.
-
- If the ball hit a brick, one of the following occurs:
-
- * If the brick is green, then this brick is immediately destroyed.
- Green brick is the weakest brick and it only requires one hit
- to be destroyed.
- * If the brick is orange, two hits are required before it can be
- destroyed.
- * If the brick is white, three hits are required.
- * Yellow bricks can not be destroyed unless you have special balls
- (white or yellow, I'll explain later).
- * If the brick is purple, the ball inside will fall down. Make sure
- that this ball does not hit the paddle. If the paddle is hit
- twice with these falling bricks, it is destroyed. The paddle
- jiggles after it's been hit once.
- * If the brick is gold, this is a special brick and many things can
- occur:
-
- * Four surrounding bricks fall down.
- Again, try to avoid these falling bricks.
- * The brick becomes 4 balls.
- * The brick becomes 16 balls.
- * The ball turns into a special white ball. This ball
- destroys any brick with only hit.
- * The ball turns into a special yellow ball. This ball
- is like the white ball but it does not bounce back.
- It only bounces back against the surrounding walls.
- * A circle around the ball. Move the ball to a new location
- with the mouse. Click the left mouse button to release
- the ball. The ball is automatically released after five
- seconds if you don't manually release it.
- * None of the above happens and the gold ball inside fall
- down (slowly). This is the ball that you want to catch.
- Contained in each ball is a hidden special feature. Try
- to catch it with the paddle. The following are possible
- special features:
-
- * The paddle expands and become wider. Longer paddle
- makes ball catching easier.
- * The paddle reduces and become shorter. Shorter
- paddle means harder to catch the ball.
- * Paddle's color change to red and makes any ball
- that you catch stick to the paddle. This allows
- you to move the ball to a new location. Click
- the left mouse button to release any sticking
- balls.
- * Paddle changes to a laser paddle. Click or hold
- down the left mouse to shoot. There are two types
- of laser. The faster ones are harder to get.
- * Slow down all balls on the screen. This is
- helpful sometimes since each ball speed up after
- a certain period of time.
- * Reduce paddle jiggling. Notice that the ball also
- jiggles as it falls down. Try to catch it if
- you've been hit by a falling brick before.
- * Gain one more paddle (pretty rare).
- * Skip to next level (pretty rare also).
-
- Remember that the only falling object that you want to catch is the
- gold ball.
-
- Although there five types of bricks, your task is to only destroy
- the green, orange, and white bricks. You complete the level when all of
- these bricks are destroyed.
-
- During the game, the following keys are active:
-
- * ESC key returns to the Introduction screen
- * 's' key to switch sound On/Off.
- * Space Bar pauses the game. Click the left mouse button or any
- key to continue.
- * Key 1..5 to set Mouse Sensitivity with 5 being most sensitive.
-
- After you finish all levels (or you ran out of paddles), the game
- returns to the Introduction screen.
-
- If you qualify for the high score table, you'll be asked to enter
- your name in the Introduction screen. The appropriate line in the high
- score table will flash if you qualify. Enter your name and hit return.
-
-
- - - - - - BONUS LEVEL
-
- At the end of every level is a bonus level. If there are some
- bricks (yellow, gold, or purple bricks) remaining from the last level,
- they will fall down. Again try to avoid these falling bricks. After all
- the bricks have fallen, the paddle will change into a short laser paddle.
-
- Bonus balls will jump out from either the left or the right walls.
- Try to shoot them down and avoid them from hitting you. Each bonus ball
- will bounce five times before it self-destructs. Each bonus ball
- destroyed is worth 20 points.
-
- At the bottom of the screen shows you the number of bonus balls
- you have destroyed so far.
-
-
- - - - - - TECHNICAL INFORMATION
-
- This game was written using Matthew MacKenzie's public domain
- XLIB library (version 04c). Although the library is fairly complete, I
- made some minor changes and added some functions to fit my own need.
-
- The screen mode I used is double-buffered 320x240 mode with
- splitscreen at the bottom for the status bar.
-
- I'd like to thank Mathhew (and his contributors) for his generosity
- and released his library to the public.
-
- For music and sound, I used Ezra Dreisbach's FMPLAY module and
- Keven A. Lee's ADLIB module. Thanks guys.
-
-
- - - - - - BUG REPORT
-
- This game has been tested greatly and there should not be any bug.
- But if you "catch" any, please report them to my home address given above
- or to my Internet address at "truong@wintermute.fullerton.edu".
-
-
- - - - - - RELEASE HISTORY
-
- Version Date Comment
- 1.0 8-24-93 First release of Turoid.
-
-
- - - - - - DISCLAIMER
-
- This game is provided "as is". I'm not responsible for any damages
- resulted from playing or using the files of the game.
-
-
- - - - - - PLEASE REGISTER
-
- Please register!
-